OpenQuest 2 is now on general release via DriveThruRpg.com, in Hardcover, Softcover, Pdf and Print + free PDF bundles
More information about the game:
By Paul Mitchener
“The ruins of the Unknown City stand at the edge of the Death Wind Steppe, surrounded by the foothills of the Wolf Head Mountains. They are a monument to a once mighty city. Few now know the city‘s history, and how it fell. The city‘s old name, Tetronis, now belongs to a village of simple fisherfolk standing amongst the ruins.
The force behind both the old city‘s greatness and its destruction was the god Orlusz.”
A swords and Sorcery romp for four to six characters of level 6 to 8. It takes place in the frozen north of the Continent of Terror, and sees the characters pitted against ravaging barbarians, who seek an ancient weapon for their mistress. Further exploration leads them to the forsaken temple of an evil sect of Necromancers.
Although written for Crypts and Things it is compatible with other Old School Class/Level based games.
25 pages long available now in print and pdf via DriveThruRpg.com
Those excellent chaps Cakebread and Walton, purveyors of the fine Renaissance RPG (based on OpenQuest) and Clockwork and Chivalry, have a Kickstarter project guaranteed to engage the young at heart swashbuckler!
Please take a moment to go vote for us.
A quick guest post over on the Monkey Blog about fansubed Chinese films and TV shows from my friend Lynn Yin. Note that that she talks about the Chinese version(s) of Monkey which most folk won’t be familiar with. Lynn originally brought the Chinese version to my attention when I was demoing Monkey down our local gaming store.
Just sent out to backers via email, viewable on OpenQuestRpg.com.
Ok work has started on Adventures in Wordplay issue 1. This is intended to be a selection of quick pick up and play adventures for Wordplay, either standalone or linked to form a short adventure arc. Issue one is going to revolve around the Themes in Worlds of Worldplay, with multiple authors (some of whom your will be familiar with ).
I’m also authoring a “Guide to writing Wordplay adventures”, which is my very quick metod of putting adventures together. It revolves around setting up interesting characters, thrilling locations and exciting events as quickly defined objects that you can build play around rather than long form set piece adventures. The other authors have shown an interest in using this format, since time schedules prohibit submitting long laboured pieces.
When will this be done? Anyone’s guess until OpenQuest 2 is out, but the wheels are being put in motion:)
Over at the Sorcerer Under Mountain blog there starts a new weekly column of short snippets for your Crypts and Things/Swords And Wizardry/other OSR game.
This week the blasphemous Man Rat!
“My gods, a rat that big should not exist!” I thought. Then it turned to face me, still nibbling on Jaren’s severed arm. Then it hit me. The rat had a face. What abomination of Black Magic was this! Enraged I ran it through. It squeaked pathetically. I stepped back and wiped its blood of my sword. It was then that I heard a multitude of squeaking from the dark entrance of the tomb. I knew then that the rat’s brothers and sisters were coming to eat!
Check it out on the Sorcerer Under Mountain blog
Quick update on what’s on the immediate release schedule here at D101 Games.
OpenQuest 2 core rule book, probably a June release followed swiftly by new versions of the Savage North, Life and Death and the new scenario/setting book Here Be Dragons and then OpenQuest Basics (a cut down 6″x9″ low art format of just the core rules).
Tomb of the Necromancer (UK-M01) – By Paul Mitchener a module for Crypts and Things.
Gloranthan Adventures Issue 2: Red Sun Rising. A series of five adventures set in the Lunar Heartland city of Serris.
River of Heaven, once OQ2 is out I’ll be seriously getting this one pulled together.