The Kickstarter to fund art for this game has now gone live and is open until March 8th 2014.
UPDATE: 10/01/2014: Campaign has successfully funded and at time of writing is moving steadly towards 1st Stretch Goal
Here’s the promo video:
Art preview by artist Peter Frain.
Read the full Introductory chapter (note: layout and art will change in final release)
Look at an example character
It is the dawn of the 28th Century.
The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.
After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.
It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…
Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…
River of Heaven uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.
In the core rulebook you will find:
The OpenQuest rules engine - tailored to a hard sci-fi setting.
Simple Character generation
Enabling you to go from concept to fully finished character as quickly as possible.
Humanity has found many ways to improve upon what nature created. Quickly augment your character with the latest biotech/nanotech upgrades.
All the weapons, armour and other types of equipment your character might need to go adventuring in the 28th century.
Information on how to get around the River of Heaven universe, be it lowly pack animal on a frontier dirt farm or an interstellar trader equipped with exotic stellar-tap drive.
In addition to a timeline spanning 1000 years of future history, River of Heaven includes an introduction to the Bright Age, the default play setting for the game. It also includes a campaign setting – the Kentauran Hegemony – and information about all the colonised star systems at the start of the 28th century.
An example adventure
Reunion is an introductory adventure designed to get you up and running River of Heaven as soon as possible. It can be played as a one-off, or as the start of a campaign.
Ideas for adventure ideas set in the River of Heaven universe, covering a wide range of styles and themes.
Friends and Foes
An A-Z list of lifeforms that may be encountered by the player characters during their adventures. It includes humans from the various divergent cultures and castes, mundane animals encountered on many worlds of humanity, and some more exotic creatures too.
ETA June 2014. Written by John Ossoway.