Crypts and Things, The Midderlands, Conversion Guide

£0.00

You could easily use The Midderlands, which is based on Swords and Wizardry Complete, as is with Crypts & Things. This document gives more ‘game juice’ as The Midderland’s creator Glynn Seal calls it, to make running the setting with C&T more seamless.

Categories: ,

Description

You could easily use The Midderlands, which is based on Swords and Wizardry Complete, as is with Crypts & Things. This document gives more ‘game juice’ as The Midderland’s creator Glynn Seal calls it, to make running the setting with C&T more seamless.

What is the Midderlands?

Whilst  ‘The Midderlands’ is not strictly a Swords and Sorcery setting, it is a vile, dangerous and weird land. It is similar in tone to Clark Ashton Smith’s Averoigne Stories, which are tales of weird fantasy set in a fictional province of medieval France.
Not got a copy of The Midderlands?
Shame on you! Go visit monkeyblooddesign.co.uk/The-Midderlands or drivethrurpg.com/browse/pub/7771/MonkeyBlood-Design immediately to remedy this sad situation.
Not got a copy of Crypts and Things? Well, you’ll need one to make head or tail of this document (as us Brits say).
Go pick up a copy here or DriveThruRpg.com.

Contents

• Characters: Explanations about the origins of the characters, how the core character classes fit in The Midderlands and new life events more suited to the setting.
 Encounters in the Midderlands with Fiends: A quick list of monsters from the C&T rulebook suitable for use in The Midderlands.
• Threats to Sanity: This section highlights the unnatural delights of The Midderlands that might be alarming to non-residents.
• Gloomium: How this ever-present corrupting green goo affects the Crypts and Things Magic system. Includes rules for ingesting gloomium, don’t try this at home kids! (no really don’t).